1 verified Rokomari customers added this product in their favourite lists
Java Application Architecture lays the foundation you’ll need to incorporate modular design thinking into your development initiatives. Before it walks you through eighteen pattern..
TK. 1078
বইটি বিদেশি সাপ্লাইয়ারের নিকট থেকে সংগ্রহ করতে ৩০-৪০ দিন সময় লাগবে।
Product Specification & Summary
Java Application Architecture lays the foundation you’ll need to incorporate modular design thinking into your development initiatives. Before it walks you through eighteen patterns that will help you architect modular software, it lays a solid foundation that shows you why modularity is a critical weapon in your arsenal of design tools. Throughout, you’ll find examples that illustrate the concepts. By designing modular applications today, you are positioning yourself for the platform and architecture of tomorrow.
Salient Features *
Introduces 18 new modular patterns, identified by the author - the next logical step in the evolution of object-oriented programming *
These patterns help developers break up large software projects into smaller, more accessible chunks, or modules *
This modular structure makes the software system less complex to develop, and easier to maintain and update
About the Author
Kirk Knoernschild is a software developer who has filled most roles on the software development team. Kirk is the author of Java Design: Objects, UML, and Process (Addison-Wesley, 2002), and he contributed to No Fluff Just Stuff 2006 Anthology (Pragmatic Bookshelf, 2006). Kirk is an open source contributor, has written numerous articles, and is a frequent conference speaker. He has trained and mentored thousands of software professionals on topics including Java/J2EE, modeling, software architecture and design, component-based development, service-oriented architecture, and software process.
Table of Contents Part I: The Case for Modularity Chapter 1: Module Defined
1.1 Defining a Module
1.2 Succinct Definition of a Software Module
1.3 Conclusion
Chapter 2: The Two Facets of Modularity
2.1 The Runtime Model
2.2 The Development Model
2.3 Modularity Today
2.4 Conclusion
Chapter 3: Architecture and Modularity
3.1 Defining Architecture
3.2 A Software Architecture Story
3.3 The Goal of Architecture
3.4 Modularity: The Missing Ingredient
3.5 Answering Our Questions
3.6 Conclusion
3.7 References
Chapter 4: Taming the Beast Named Complexity
4.1 Enterprise Complexity
4.2 Technical Debt
4.3 Design Rot
4.4 Cyclic DependenciesThe Death Knell
4.5 Joints, Modules, and SOLID
4.6 Managing Complexity
4.7 Benefits of Modularity
4.8 Conclusion
4.9 References
Chapter 5: Realizing Reuse
5.1 The Use/Reuse Paradox
5.2 The Reuse Disclaimer
5.3 Reuse or Use
5.4 Modular Tension
5.5 Modular Design
5.6 Conclusion
5.7 Reference
Chapter 6: Modularity and SOA
6.1 All the Way Down, Revisited
6.2 GranularityArchitectures Nemesis
6.3 An Alternate View
6.4 Conclusion
Chapter 7: Reference Implementation
7.1 Why No OSGi?
7.2 Background on This Exercise: Building the System
7.3 Version 1
7.4 First Refactoring
7.5 Second Refactoring
7.6 Third Refactoring
7.7 Fourth Refactoring
7.8 Fifth Refactoring
7.9 Sixth Refactoring
7.10 Seventh Refactoring
7.11 The Postmortem
7.12 Conclusion
7.13 Reference
Part II: The Patterns Chapter 8: Base Patterns
Manage Relationships
Module Reuse
Cohesive Modules
Abstract Modules
Implementation Factory
Separate Abstractions
Reference
Chapter 12: Utility Patterns
Colocate Exceptions
Levelize Build
Test Module
Part III: Poma and OSGi Chapter 13: Introducing OSGi
13.1 Some History
13.2 Benefits of OSGi
13.3 Digesting OSGi
13.4 OSGi Bundle
13.5 OSGi Runtime Management
13.6 The Two Facets of Modularity, Revisited
13.7 OSGi and the Patterns
Chapter 14: The Loan Sample and OSGi
14.1 Getting Started
14.2 The Manifests
14.3 Services
14.4 Installation and Execution
14.5 Conclusion
Chapter 15: OSGi and Scala
15.1 Getting Started
15.2 The Scala Code
15.3 Scala Bean Configurtion
15.4 Scala Service Configuration
15.5 Building the Scala Module
15.6 Installation and Execution
15.7 Conclusion
Chapter 16: OSGi and Groovy
16.1 Getting Started
16.2 The Groovy Code
16.3 Groovy Bean Configuration
16.4 Groovy Service Configuration
16.5 Building the Groovy Module
16.6 Installation and Execution
16.7 Conclusion
Chapter 17: Future of OSGi
17.1 OSGi as an Enabler
17.2 The Disruption
17.3 The Power of Ecosystems
17.4 The Ecosystem
17.5 Conclusion
Appendix: SOLID Principles of Class Design
Single Responsibility Principle (SRP)
Open Closed Principle (OCP)
Liskov Substitution Principle (LSP)
Dependency Inversion Principle (DIP)
Interface Segregation Principle
Composite Reuse Principle (CRP)